AIM: The aim of this study was to describe the patterns of video gaming among secondary school adolescents and to investigate their association with some risky behaviors.MATERIALS AND METHOS: A cross-sectional study was carried out on 336 students randomly selected from secondary schools in Abha City, Saudi Arabia, during the academic year 2015–2016. A predesigned self-report questionnaire was use...
AIM: The aim of this study was to describe the patterns of video gaming among secondary school adolescents and to investigate their association with some risky behaviors.MATERIALS AND METHOS: A cross-sectional study was carried out on 336 students randomly selected from secondary schools in Abha City, Saudi Arabia, during the academic year 2015–2016. A predesigned self-report questionnaire was use...