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When seeing theory is not enough: can organizational ethnography think with game engines’ interactive affordances?

Abstract
Purpose This work contributes to organizational videography by proposing interactive videography as a methodological innovation that allows ethnographers to experience and theorize the relational dynamics of organizational life through interactive, emergent visualizations. Using SpacesGame, an interactive research artifact developed using Unreal Engine 4, the study advances the scope of expressive...
Keywords
Affordance
Ethnography
Sociology
Epistemology
Computer science
Human–computer interaction
Anthropology
Philosophy

2025
Article


When seeing theory is not enough: can organizational ethnography think with game engines’ interactive affordances?

When seeing theory is not enough: can organizational ethnography think with game engines’ interactive affordances?

Abstract
Purpose This work contributes to organizational videography by proposing interactive videography as a methodological innovation that allows ethnographers to experience and theorize the relational dynamics of organizational life through interactive, emergent visualizations. Using SpacesGame, an interactive research artifact developed using Unreal Engine 4, the study advances the scope of expressive...
Keywords
Affordance
Ethnography
Sociology
Epistemology
Computer science
Human–computer interaction
Anthropology
Philosophy

2025
Article