Purpose This work contributes to organizational videography by proposing interactive videography as a methodological innovation that allows ethnographers to experience and theorize the relational dynamics of organizational life through interactive, emergent visualizations. Using SpacesGame, an interactive research artifact developed using Unreal Engine 4, the study advances the scope of expressive...
Purpose This work contributes to organizational videography by proposing interactive videography as a methodological innovation that allows ethnographers to experience and theorize the relational dynamics of organizational life through interactive, emergent visualizations. Using SpacesGame, an interactive research artifact developed using Unreal Engine 4, the study advances the scope of expressive...